using UnityEngine;

/// Material and mesh wrapper class.
///
/// Component of the sky dome parent game object.

public class TOD_Resources : MonoBehaviour
{
	public Mesh Quad;

	public Mesh SphereHigh;
	public Mesh SphereMedium;
	public Mesh SphereLow;

	public Mesh IcosphereHigh;
	public Mesh IcosphereMedium;
	public Mesh IcosphereLow;

	public Mesh HalfIcosphereHigh;
	public Mesh HalfIcosphereMedium;
	public Mesh HalfIcosphereLow;

	public Material CloudMaterialBumped;
	public Material CloudMaterialDensity;
	public Material CloudMaterialFastest;

	public Material ShadowMaterialBumped;
	public Material ShadowMaterialDensity;
	public Material ShadowMaterialFastest;

	public Material SpaceMaterial;
	public Material AtmosphereMaterial;
	public Material SunMaterial;
	public Material MoonMaterial;
	public Material ClearMaterial;
	public Material SkyboxMaterial;
}
